It’s probably going to be fine, as I’m sure playing from the beginning will allow you to slowly wade into the pool, whereas I – along with fellow IGNers Marty and Steve – were thrown straight into the deep end. On foot, double-tapping and then holding the X button, waiting for an orange square to appear on a targeted bad guy, and then hitting the button again will trigger a badass leap-out-of-the-Batmobile-and-then-glide-and-then-smash-through-a-window-and-take-out-a-guy move – if you nail the combo properly. R2 on PS4 is the gas, as expected, but L2 doesn't brake the car as expected, but activates its tank-like Battle Mode. Many of Batman’s combat controls involve multi-layered button combinations, and the Batmobile is equally nuanced. That is to say, it’s tough to jump into the middle of Arkham Knight, even when you’ve completed Asylum and City. In fact, my only yellow flag (I’m not even going to call it a red flag) involves the controls. Nothing about playing it suggests – save for the story, which we still know very little about – that it will disappoint in the wake of its stellar Arkham predecessors. Gotham City is full of things to do, from rescuing trapped firefighters to literally throwing yourself into a gang of random street thugs. After a delay or three, Batman: Arkham Knight is finally ready to roll out of the Batcave, and I finally got my first chance to play it.
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